Classification Rules
Does the student version
borrow ideas from someone else's original source material?
Yes
No
Is at least one idea taken from the original source a
direct word-for-word quote of 7 or more words?
Not plagiarism: No word-for-word and no paraphrasing plagiarism is present.
Yes
No
Is the
direct word-for-word quote
missing any of the following:
Is the
paraphrased idea
missing any of the following:
Yes
Word-for-word plagiarism
No
Not word-for-word plagiarism
Yes
Paraphrasing plagiarism
No
Not
In the case below, the original source material is given along
with a sample of student work. Determine the type of plagiarism by
clicking the appropriate radio button. Original Source Material Student Version Educational researchers, policymakers, and practitioners agree
that educational research is often divorced from the problems and
issues of everyday practice--a split that creates a need for new
research approaches that speak directly to problems of practice
(National Research Council [NRC], 2002) and that lead to the
development of "usable knowledge" (Lagemann, 2002). Design-based
research (Brown, 1992; Collins, 1992) is
an emerging paradigm for the study of learning in context
through the systematic design and study of instructional strategies
and tools. We argue that design-based research can help
create and extend knowledge about developing, enacting, and
sustaining innovative learning environments. References:
A decade later, researchers interested in studying learning in
naturalistic settings (inspired by Brown's approach) began a
concerted effort to define the standards and argue the legitimacy
of this type of
research through design. For example, the Design-Based
Research Collective defined design-based research (DBR) as "an
emerging paradigm for the study of learning in context, through the
systematic design and study of instructional strategies and tools"
(DBRC, 2003, p. 5). References:
Which of the following is true for the Student Version
above? In the case below, the original source material is given along
with a sample of student work. Determine the type of plagiarism by
clicking the appropriate radio button. Original Source Material Student Version While most tutors saw a value in using games, as: 'good for
visual/kinesthetic learners'; '
makes teaching and learning more fun, learners are able to
work at their own pace'; 'breaks up the lesson, different
learner styles'; 'give my students variety and some fun whilst
reinforcing their learning'. References:
According to Freitas (2006), games can support the learning
styles of visual and kineasthetics learners. Games can make
teaching and learning more fun, and learners are able to work at
their own pace. Also, games are seen as a break from a lesson in
which students reinforce their learning during the break. References:
Which of the following is true for the Student Version
above? In the case below, the original source material is given along
with a sample of student work. Determine the type of plagiarism by
clicking the appropriate radio button. Original Source Material Student Version APT was compared with numerous extant methodologies, including
the linear models approach and event history analysis.
The fundamental difference between APT and these other
approaches is that no particular mathematical model is assumed in
APT. In APT a model is viewed simply as a temporal pattern, whereas
in most other approaches parameters of a mathematical model are
estimated from data in which variables are measured separately.
Moreover, in APT probabilities of temporal patterns are estimated
by relative frequency and duration. References:
The major difference between Analysis of Patterns in Time and
linear statistical models is that APT does not assume any specific
mathematical model. Linear models attempt to find statistical
relations between variables that have been measured separately. In
APT, temporal patterns indicate relationships. Those patterns are
counted in order to estimate their likelihoods. References:
Which of the following is true for the Student Version
above? In the case below, the original source material is given along
with a sample of student work. Determine the type of plagiarism by
clicking the appropriate radio button. Original Source Material Student Version In a complex task such as creating a website for learning,
instructors may want to support the generation of multiple
solutions in learners' peer feedback.
Anonymity
may create a social context where learners feel freer to
express varied ideas, and make the task of giving feedback less
inhibited. However,
teachers need to know just how anonymity impacts the
learning dynamic in order to make informed choices about when
anonymous configurations are appropriate in peer
feedback. References:
According to Howard, Barrett, and Frick (2010), in order to make
appropriate choices educators must understand the ways in which
hiding or showing the identity of participants can impact the
interaction that takes place in peer feedback activities. Obscuring
the identity of participants in peer feedback "may create a social
context where learners feel freer to express varied ideas, and make
the task of giving feedback less inhibited" (p. 90). References:
Which of the following is true for the Student Version
above? In the case below, the original source material is given along
with a sample of student work. Determine the type of plagiarism by
clicking the appropriate radio button. Original Source Material The technological tools available today for creating
computer-based learning materials are incredibly more powerful than
those introduced just a few years ago. We can make our own movies
with camcorders in our homes; we can publish our own books. Soon
teachers and students will be able to use computer-video technology
to produce their own learning materials.
All it takes is time, know-how, and some
funds. References:
Frick (1991) claimed that computers would become so powerful
that K-12 educators and students would be able to produce their own
multimedia and Web-based learning materials. He predicted that
teachers and students would soon be able to use computer-video
technology to produce their own learning materials. All it would
require is time, know-how, and some funds.
Which of the following is true for the Student Version
above? In the case below, the original source material is given along
with a sample of student work. Determine the type of plagiarism by
clicking the appropriate radio button. Original Source Material Student Version A communication channel is
the means by which messages get from one individual to
another.The nature of the information-exchange
relationship between a pair of individuals determines the
conditions under which a source will or will not transmit the
innovation to the receiver and the effect of such a transfer. References:
Rogers places great importance on the sharing of information
about an innovation. He defines a communication channel as "the
means by which messages get from one individual to another" (p.
18). He describes two general media channels of communication: mass
media and interpersonal; and two scopes of channels: localite and
cosmopolite. References:
Which of the following is true for the Student Version
above? In the case below, the original source material is given along
with a sample of student work. Determine the type of plagiarism by
clicking the appropriate radio button. Original Source Material Student Version Merck, in fact, epitomizes the ideological nature--the pragmatic
idealism--of highly visionary companies. Our research showed that a
fundamental element in the "ticking clock" of
a visionary company is a core ideology--core values and a
sense of purpose beyond just making money--that guides and
inspires people throughout the organization and remains relatively
fixed for long periods of time. References:
Research conducted by Collins and Porras (2002) highlights the
importance of establishing and committing to an ideology comprised
of two parts: (1) core values; (2) a core purpose. In my personal
experience it seems easier to define a core ideology than to live
it consistently. References:
Which of the following is true for the Student Version
above? In the case below, the original source material is given along
with a sample of student work. Determine the type of plagiarism by
clicking the appropriate radio button. Original Source Material Student Version In examining the history of the visionary companies,
we were struck by how often they made some of their best
moves not by detailed strategic planning, but rather by
experimentation, trial and error, opportunism, and--quite
literally--accident.What looks in hindsight like a
brilliant strategy was often the residual result of opportunistic
experimentation and "purposeful accidents." References:
When I look back on the decisions I've made, it's clear that I
made some of my best choices not through a thorough analytical
investigation of my options, but instead by trial and error and,
often, simply by accident. The somewhat random aspect of my success
or failure is, at the same time, both encouraging and scary. Which of the following is true for the Student Version
above? In the case below, the original source material is given along
with a sample of student work. Determine the type of plagiarism by
clicking the appropriate radio button. Original Source Material Student Version
The philosophical position known as
constructivismviews knowledge as a human construction. The
various perspectives within constructivism are based on the premise
that knowledge is not part of an objective, external reality that
is separate from the individual.Instead, human knowledge,
whether the bodies of content in public disciplines (such as
mathematics or sociology) or knowledge of the individual learner;
is a human construction. References:
"The philosophical position known as
constructivismviews knowledge as a human construction. The
various perspectives within constructivism are based on the premise
that knowledge is not part of an objective, external reality that
is separate from the individual. Instead, human knowledge is a
human construction" (p. 29). Which of the following is true for the Student Version
above? In the case below, the original source material is given along
with a sample of student work. Determine the type of plagiarism by
clicking the appropriate radio button. Original Source Material Student Version There is a design methodology called rapid prototyping, which
has been used successfully in software engineering. Given
similarities between software design and instructional design,
we argue that rapid prototyping is a viable method for
instructional design, especially for computer-based
instruction. References:
Rapid prototyping could be an advantageous methodology for
developing innovative computer-based instruction (Tripp &
Bichelmeyer, 1990). References:
Which of the following is true for the Student Version
above? |












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